| Result
| Cheat Code |
| Increase money by 20,000 [Note] |
add_money 20000 |
| 10% cheaper units in campaign mode |
gamestop or bestbuy |
| 40% bigger elephants in campaign mode |
oliphaunt |
| Walls fall down in siege in battle map mode |
jericho |
| Add population to indicated city |
add_population [city name] [number] |
| Toggle fog of war |
toggle_fow |
| Give character the trait at indicated level |
give_trait [character] [trait] [number] |
Complete all building in construction queue; can only be used once |
process_cq [city name] |
Complete all military units in recruitment queue; can only be used once |
process_rq [city name] |
| Display help for desired command |
[command]? |
Attacker or defender automatically wins next auto resolved battle |
auto_win [attacker|defender] |
Creates a unit in the selected settlement or characters army with the stats you input |
create_unit [settlement or character] [unit ID] [amount] [exp or armor or weapon] |
| Lists all traits |
list_traits |
Move indicated character to desired coordinates |
move_character [name] [x,y] |
| Give points for indicated character's trait |
give_trait_points [character] [trait] [number] |
Force opponent to accept diplomatic proposal |
force_diplomacy [accept|decline|off] |
| General invincibile in combat |
invulnerable_general [character] |
| Changes date |
date [year] |
| Kill indicated character |
kill_character [character] |
| Change season |
season [summer|winter] |
| Capture indicated city |
capture_settlement [city name] |
| Toggle strategy map coastline display |
toggle_coastlines |
| Toggle tabbed output window display |
toggle_tow |
| Toggle camera restrictions |
toggle_restrictcam |
| Toggle underlay |
toggle_underlay |
| Toggle overlay |
toggle_overlay |
Toggle everyone's spying ability to perfect and infinite range |
toggle_perfect_spy |
| Toggle building debug mode |
building_debug |
Toggle display of simple performance times of game update vs. display |
perf_times |
Toggle message collation (sets all factions) |
message_collation_set |
Toggle show all messages to all factions |
show_all_messages |
Toggle display of campaign map flowing water |
toggle_flowing_water |
| Toggle display of network stats |
nw_stats |
| Toggle pr mode |
toggle_pr |
| Give character an ancillary |
give_ancillary |
| Reset character to start of turn settings |
character_reset |
| Show cursor position and region ID |
show_cursorstat |
Toggle the terrain to display various data sets; no parameter resets to normal |
toggle_terrain |
| Give character points for trait |
give_trait_points |
| List all available ancillaries |
list_ancillaries |
| Give the character movement points |
mp [value] |
List all characters in the world or those belonging to a faction |
list_characters |
Show landing positions available to the AI from a given region; default hides them |
show_landings |
| Apply filter to world map coastlines |
filter_coastlines |
Set health of building of the specified type in a settlement |
set_building_health [value] |
Set maximum speed of turn processing during AI round |
ai_turn_speed [value] |
Set aerial map overlay depth bias for minimum zoom |
amdb_min [value] |
Set aerial map overlay depth bias for maximum zoom |
amdb_max [value] |
Set aerial map overlay offset towards camera |
amdb_offset [value] |
| Zoom to specified aerial map zoom |
zoom [value] |
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 |
set_ranking_interval [value] |
| Regenerate radar |
regenerate_radar |
| Adjust sea bed to specified height |
adjust_sea_bed [value] |
| Reload all vertex shaders |
reload_shaders |
| Reload all textures |
reload_textures |
| Fire |
toggle_game_update [mt|toggle|reload|int] |
| Force display reset cycle |
reset_display |
Set diplomatic stance between the two factions |
diplomatic_stance [value] |
Add all ancillary to the character info display |
test_ancillary_localisation |
| Ignite all piggy winks |
burn_piggies_burn |
Test the event message specified in descr_event_enums.txt |
test_message |
| Display defensive terrain features |
show_terrain_lines |
| Clear all stacked messages |
clear_messages |
| List all units in an army |
list_units |
Show victory message for faction for short or long campaign |
victory |
| Trigger advice |
trigger_advice |
| Damage wall of settlement |
damage_wall [none|gate|breach] |
Open victory scroll declaring that the given faction is the victor |
test_victory_scroll |
| Trigger unit upgrade effect |
upgrade_effect |
Force local player's alliance to win the battle |
force_battle_victory |
Force local player's alliance to lose the battle |
force_battle_defeat |
Output positions of all units in the battle to the specified file |
output_unit_positions [filename] |
Show all valid processed paths in pathfinder |
show_battle_paths |
Show all valid processed paths in pathfinder for specific unit given a unit ID |
show_battle_paths_for_unit [value] |
| Show the street plan for the settlement |
show_battle_street_plan |
| Display a marker at x, y for t seconds |
show_battle_marker [value] |
Display a circle at x, y of r radius for t seconds |
show_battle_circle [value] |
| Remove faction from the game |
kill_faction [value] |
| Create diplomacy mission |
diplomacy_mission |
| create event at position |
event [value] |
Switch player control to specified faction; old faction may not act correctly as AI faction |
control [value] |
Create building of the specified type in a settlement |
create_building [value] |
| Disable AI |
disable_ai |
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
halt_ai [value] |
| Restarts an AI turn sequence |
run_ai |
| Unknown |
shadow |
| Unknown |
ie |
| Unknown |
puppify_my_love |
| Unknown |
reapply_rigid_model_influence |